Works
Our production works, grouped by field: 3D modeling, 3D motion, and 2D motion.
Live2D avatar production for VTuber Studio, 3tene, and similar apps, including face movement and lip sync support.
Spine animation for game battle motion, cut-ins, and skin or costume variation data.
Simulation-oriented work covering 3D modeling in Maya and setup for Unreal Engine.
We create videos using the 3D models we produce, covering everything from modeling to final footage with Maya and Blender.
From low-poly to high-poly and background models, we produce a wide range of game-ready assets.
Digital human production using Metahuman, Character Creator 4, ZBrush, and Maya.
A space model created in Maya and optimized for display in VRChat, with visuals and data specs tuned for world use.