Based on the character illustrations you provide, we produce animations in Spine. We cover a wide range, from battle motions for in-game use to rich cinematic motions for cutscenes.
Beyond full in-game motion sets such as attack, damage, idle, and movement, we also design data with implementation in mind, including costume-change data using the skin feature and cut-in effects.
To make collaboration with your engineers easy, we can deliver data aligned with your development flow, including bone structure and animation naming conventions.