Character modeling, rigging, and character animation produced in Maya. Because we handle everything from modeling to rig building and animation in-house, there is less rework between stages and we can respond flexibly to specification changes.
From low-poly to high-poly, we produce data tailored to the target platform and rendering budget. In addition to characters, we also handle background models and prop assets.
In animation, we specialize in powerful character actions and monster behavior. We craft motions that shine in-game, with careful attention to weight shifts and anticipation.
Below is a preview of the character animation we produced.
